Larcenous Designs


Category Archive

The following is a list of all entries from the Games category.

New Stuff…and No Comments

New stuff up! I’ve changed the layout of the blog, and also added a new “Serenity Stuff” section. Currently, it has within it a set of articles detailing my take on nano-tech augmentation in the ‘Verse, and an article with a couple of new homebrew locations. I’m going to continue expanding these regularly—hopefully someone will find them useful.

Also, for some reason, I can’t turn on comments on my posts. I’ll see if I can figure that one out….

Blessed be,  

   ~Nathan


The Evolution of Elemental, Part 2

 Elemental Logo

Ok, here’s where it gets good….

Elemental is a system that I’ve been working on for the past four months (not counting the bits and pieces that were my precursors to it, as elaborated in my previous post), in collaboration with several friends who have been helping playtest and revise it. At this point, it’s working fairly well for the playtest game, which has gone through ~5 full sessions. The game is diceless in the literal sense, but is not without a random factor; however, Elemental is definitely more ‘qualitative,’ or description-and-roleplaying-based, than it is ‘quantitative,’ or crunchy/rules-heavy. Read on for the basics behind the system’s current design.

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First Reviews

Ok, my first two reviews are up. Feel free to comment here if you have something to say about either of them, and also let me know if my style is terrible—I’ve not done reviews before, and want to establish something moderately useful. Thanks!

 Blessed be,

  ~Nathan


The Evolution of Elemental, Part 1

Okay, so this is a little bit different than what most people might expect. Following is the fairly long history of development and thought behind the creation of a game I’m currently working on, entitled ‘Elemental.’ Read on for a rather rambling report on a rather rambling process ;-)

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