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	<title>Larcenous Designs</title>
	<link>http://garrettplc.uniblogs.org</link>
	<description>Game Development by Nathan Rockwood</description>
	<pubDate>Sat, 21 Jul 2007 20:10:41 +0000</pubDate>
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		<title>Larcenous Designs Moving</title>
		<link>http://garrettplc.uniblogs.org/2007/07/21/larcenous-designs-moving/</link>
		<comments>http://garrettplc.uniblogs.org/2007/07/21/larcenous-designs-moving/#comments</comments>
		<pubDate>Sat, 21 Jul 2007 20:10:41 +0000</pubDate>
		<dc:creator>GarrettPLC</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://garrettplc.uniblogs.org/2007/07/21/larcenous-designs-moving/</guid>
		<description><![CDATA[Greetings! If anyone is following this blog&#8212;well, you&#8217;ll have noticed there isn&#8217;t often anything to follow!
The issue has primarily been that I can&#8217;t make the blog do what I want it to. Comments seem to automatically close on certain posts, it doesn&#8217;t like my browser very much, and so on.
Having given this some thought, I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>Greetings! If anyone is following this blog&#8212;well, you&#8217;ll have noticed there isn&#8217;t often anything to follow!</p>
<p>The issue has primarily been that I can&#8217;t make the blog do what I want it to. Comments seem to automatically close on certain posts, it doesn&#8217;t like my browser very much, and so on.</p>
<p>Having given this some thought, I&#8217;ve concluded that&#8212;at least for now, possibly permanently&#8212;I&#8217;m moving any semblance of activity to www.PbPHouse.com, a great online roleplaying community with a portal system that more than compensates for the features of a blog.</p>
<p>For one thing, it includes a blog.</p>
<p>However, my move is also fueled by the realization that what I want more than a blog is a forum, which I&#8217;ll have at PbPHouse&#8212;a place to discuss ideas, rather than just say them, since comments don&#8217;t always work here.</p>
<p>Maybe at some point I&#8217;ll get this blog working, and have a blog here and a forum there, but for now&#8212;look for me there as GarrettPLC. Come game with us! Have fun! Talk about gaming, maybe help berate me until I get into a serious playtest of one of my games, in which you could actually have a lot of input!</p>
<p>The direct link to my Larcenous Designs developments forum is:</p>
<p>http://pbphouse.com/portal/index.php?option=com_smf&amp;Itemid=84&amp;board=85.0</p>
<p>And you can find my blog there by looking through the portal member profiles for mine.</p>
<p>Keep flyin&#8217;.</p>
<p>Blessed be,</p>
<p>~Nathan Rockwood, hopeful that Larcenous Designs will actually publish something soon&#8230;.</p>
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		<item>
		<title>New Stuff&#8230;and No Comments</title>
		<link>http://garrettplc.uniblogs.org/2006/12/29/new-stuffand-no-comments/</link>
		<comments>http://garrettplc.uniblogs.org/2006/12/29/new-stuffand-no-comments/#comments</comments>
		<pubDate>Fri, 29 Dec 2006 21:51:11 +0000</pubDate>
		<dc:creator>GarrettPLC</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://garrettplc.uniblogs.org/2006/12/29/new-stuffand-no-comments/</guid>
		<description><![CDATA[New stuff up! I&#8217;ve changed the layout of the blog, and also added a new &#8220;Serenity Stuff&#8221; section. Currently, it has within it a set of articles detailing my take on nano-tech augmentation in the &#8216;Verse, and an article with a couple of new homebrew locations. I&#8217;m going to continue expanding these regularly&#8212;hopefully someone will [...]]]></description>
			<content:encoded><![CDATA[<p>New stuff up! I&#8217;ve changed the layout of the blog, and also added a new &#8220;Serenity Stuff&#8221; section. Currently, it has within it a set of articles detailing my take on nano-tech augmentation in the &#8216;Verse, and an article with a couple of new homebrew locations. I&#8217;m going to continue expanding these regularly&#8212;hopefully someone will find them useful.</p>
<p>Also, for some reason, I can&#8217;t turn on comments on my posts. I&#8217;ll see if I can figure that one out&#8230;.</p>
<p>Blessed be,  </p>
<p>   ~Nathan</p>
]]></content:encoded>
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		<title>The Evolution of Elemental, Part 2</title>
		<link>http://garrettplc.uniblogs.org/2006/12/04/the-evolution-of-elemental-part-2/</link>
		<comments>http://garrettplc.uniblogs.org/2006/12/04/the-evolution-of-elemental-part-2/#comments</comments>
		<pubDate>Tue, 05 Dec 2006 03:36:22 +0000</pubDate>
		<dc:creator>GarrettPLC</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://garrettplc.uniblogs.org/2006/12/04/the-evolution-of-elemental-part-2/</guid>
		<description><![CDATA[ 
Ok, here&#8217;s where it gets good&#8230;.
Elemental is a system that I&#8217;ve been working on for the past four months (not counting the bits and pieces that were my precursors to it, as elaborated in my previous post), in collaboration with several friends who have been helping playtest and revise it. At this point, it&#8217;s working [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><strong> <img src="http://static.flickr.com/121/314446100_5e302eec9a_m.jpg" alt="Elemental Logo" /></strong></p>
<p align="center"><strong>Ok, here&#8217;s where it gets good&#8230;.</strong></p>
<p><strong>Elemental </strong>is a system that I&#8217;ve been working on for the past four months (not counting the bits and pieces that were my precursors to it, as elaborated in my previous post), in collaboration with several friends who have been helping playtest and revise it. At this point, it&#8217;s working fairly well for the playtest game, which has gone through ~5 full sessions. The game is diceless in the literal sense, but is not without a random factor; however, <strong>Elemental </strong>is definitely more &#8216;qualitative,&#8217; or description-and-roleplaying-based, than it is &#8216;quantitative,&#8217; or crunchy/rules-heavy. Read on for the basics behind the system&#8217;s current design.</p>
<p> <a href="http://garrettplc.uniblogs.org/2006/12/04/the-evolution-of-elemental-part-2/#more-20" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>First Reviews</title>
		<link>http://garrettplc.uniblogs.org/2006/12/04/first-reviews/</link>
		<comments>http://garrettplc.uniblogs.org/2006/12/04/first-reviews/#comments</comments>
		<pubDate>Mon, 04 Dec 2006 22:09:47 +0000</pubDate>
		<dc:creator>GarrettPLC</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://garrettplc.uniblogs.org/2006/12/04/first-reviews/</guid>
		<description><![CDATA[Ok, my first two reviews are up. Feel free to comment here if you have something to say about either of them, and also let me know if my style is terrible&#8212;I&#8217;ve not done reviews before, and want to establish something moderately useful. Thanks!
 Blessed be,
  ~Nathan
]]></description>
			<content:encoded><![CDATA[<p>Ok, my first two reviews are up. Feel free to comment here if you have something to say about either of them, and also let me know if my style is terrible&#8212;I&#8217;ve not done reviews before, and want to establish something moderately useful. Thanks!</p>
<p> Blessed be,</p>
<p>  ~Nathan</p>
]]></content:encoded>
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		<item>
		<title>The Evolution of Elemental, Part 1</title>
		<link>http://garrettplc.uniblogs.org/2006/12/03/the-evolution-of-elemental-part-1/</link>
		<comments>http://garrettplc.uniblogs.org/2006/12/03/the-evolution-of-elemental-part-1/#comments</comments>
		<pubDate>Mon, 04 Dec 2006 01:47:26 +0000</pubDate>
		<dc:creator>GarrettPLC</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://garrettplc.uniblogs.org/2006/12/03/the-evolution-of-elemental-part-1/</guid>
		<description><![CDATA[Okay, so this is a little bit different than what most people might expect. Following is the fairly long history of development and thought behind the creation of a game I&#8217;m currently working on, entitled &#8216;Elemental.&#8217; Read on for a rather rambling report on a rather rambling process ;-)
]]></description>
			<content:encoded><![CDATA[<p>Okay, so this is a little bit different than what most people might expect. Following is the fairly long history of development and thought behind the creation of a game I&#8217;m currently working on, entitled &#8216;Elemental.&#8217; Read on for a rather rambling report on a rather rambling process ;-)</p>
<p> <a href="http://garrettplc.uniblogs.org/2006/12/03/the-evolution-of-elemental-part-1/#more-11" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>SneaksneaksneaksneaksneaksneakWHAP!</title>
		<link>http://garrettplc.uniblogs.org/2006/12/02/hello-world/</link>
		<comments>http://garrettplc.uniblogs.org/2006/12/02/hello-world/#comments</comments>
		<pubDate>Sun, 03 Dec 2006 04:00:05 +0000</pubDate>
		<dc:creator>GarrettPLC</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Hello World!
Greetings, all&#8212;This is Nathan Rockwood, signing on to my first real blog post. Currently, this blog will be for speculation and discussion of some ideas of mine as regards the games I&#8217;m working on (my games, not those of other people whom I happen to be working for&#8212;Jamie, et al, worry not&#8212;no MWP trade [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Hello World!</strong></p>
<p>Greetings, all&#8212;This is Nathan Rockwood, signing on to my first real blog post. Currently, this blog will be for speculation and discussion of some ideas of mine as regards the games I&#8217;m working on (my games, not those of other people whom I happen to be working for&#8212;Jamie, et al, worry not&#8212;no MWP trade secrets shall be released here!) To those who are interested, I&#8217;ll be happy to discuss <em>public or already published things</em> I&#8217;ve worked on with the Serenity and Battlestar Galactica roleplaying games.</p>
<p>Blessed be,</p>
<p>    ~Nathan</p>
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